Big Fat Update (1.8.23) for Fatty Rabbit Hole


After a long hiatus, Fatty Rabbit Hole is being updated once more - and with this update come a host of new things! Here's what's new:

  • The big stuff:
    • Added a new game mode, "Limited", which lets you play the game in a set order (and has an actual finish!)
    • Added seasonal game modes that appear to play for a limited time every month
    • Added a new high score screen which tracks many more high scores (100 local, 500 online)
    • Added language options for Spanish, German, and French
    • Added new stats for Limited and Holiday games
    • Added/updated several achievements to the Steam version of the game
    • Added a version of the game for Ubuntu (available on Steam & itch.io)
    • Updated to new game engine (GameMaker Studio 2)
  • Graphic enhancements & updates:
    • Made the rabbit's belly expand as he progresses through a level
    • Added a callout and new artwork to the title screen for when holiday modes are available to play
    • Added an extra layer of background effects to the edges of the hole, to give it more depth
    • Added particle effects for when rocks bump the edge of the hole
    • Added a new effect to water so that upcoming obstacles are a easier to anticipate, but still obscured
    • Added a new splash animation and sound effect for when rocks (and other similar obstacles) exit water
    • Added new particle effects to end of round "finish line"
    • Added extra effects to the "end round" rabbit for when you sustain lots of damage during a round
    • Changed the "round complete" text to better on 4:3 aspect screens
    • Switched out "bonus blip" font for an alternate version
    • Switched out the "spinner wheel" font for an alternate version
    • Smoothed out some of the motion in the game where objects, text, or the camera zoom or move
    • Cleaned up the way the falling food on the title screen is generated/drawn so there are less gaps
    • Optimized the artwork on the title screen to look better for mobile devices
  • Audio enhancements & updates:
    • Added new sound effects for when rocks hit the edge of the hole
    • Added a new sound effect to levels with water for when the water lowers
    • Added a new sound effect for when Scoop Mail drops
  • Gameplay enhancements & updates:
    • Made taking damage reset edge scraping to stop double hits from happening
    • Made it slightly more likely for the eyeball boss to perform the flying attack
  • Bug fixes:
    • Fixed a spelling mistake in the tutorial
    • Fixed a small bug in "Nest" which made egg images less random than they should have been
    • Fixed a bug where falling time stat wasn't incremented if the player died before finishing the round
    • Fixed file syncing between platforms for the Steam versions of the game
  • Miscellaneous:
    • Adjusted the way Grizzly Bearista enters the room, to hide a split-second where he wasn't visible when the game starts
    • Made mobile versions of the game use their native OS virtual keyboards
    • Improved the way swiping/flicking the screen works on touchscreens
    • Enabled fullscreen switching in macOS version
    • Made some small changes to the final screen when the game is in "demo" mode
    • Removed some unused assets
    • Made some small optimizations to mobile versions of the game, which should help prevent performance degradation
  • Known issues:
    • The game name appears as "Unknown" on the Activities bar on Ubuntu
    • Switching the game to full screen while in the video menu will not change the state of the fullscreen toggle button on macOS and Ubuntu
    • Performance may be lower on the video options screen on macOS
    • Keyboard input may be laggy on iOS, and to a lesser extent, Android

I'm looking forward to seeing what people think of all this, particularly the seasonal games and the new game mode. Thanks for checking in, and hope you enjoy the game!

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